![]() I was a little worried that Cyan were going to just bung the previous 3D iteration of the game, RealMyst, into VR. Top marks to Cyan for catering to all, and for paying attention to how people actually like to play VR. This is not only liberating but also highlights the ridiculousness of FPS titles like Star Wars: Tales From the Galaxy’s Edge and Warhammer 4000: Battle Sister being restricted to snap turning. #MYST REVIEW FREE#While you can play by teleporting about (something which brings it oddly closest to the original gameplay), you can also play it with free movement and turning. ![]() There’s a tremendous amount of comfort and movement options available it puts some other titles to shame. The world is extremely immersive, and a significant effort has been expended to convey things only implied or imagined in the original flat version. Levers are pulled, and buttons pushed, not just clicked on ladders can be physically climbed the exploration is sensory. It’s a far cry from the interactive slideshow of the original, and the interactions are wonderful. If you’re a new player, then it is by far the most welcoming and engaging incarnation of the game. I’ll cut to the chase and say that this iteration of the game is the strongest, and clearly the best way to play. Where the Quest version of Myst really benefits is that the original creators, Cyan, have taken great care to ensure that the VR version is everything that it should be. #MYST REVIEW SERIES#Rather than feeling like a series of disconnected puzzles, everything you do in Myst feels like a vital piece of the story underneath. The picture of how it all works slowly resolves into a cohesive whole and is richly rewarding as a result. There’s lots of reading to do, but there’s more to it than that it’s about understanding the environment and the way everything relates to one another. Not only that, but the excellent puzzles are woven into the fabric of the story. What makes Myst unique is that there’s a grand narrative to be explored and uncovered. There are locations to explore, books to read and switches and levers to pull, all opening up more of the same and revealing greater mysteries. You’ll find yourself on a small dock, a sunken galleon to your right, a doorway to your left, and some steps leading up a hillside. This proves to be a one-way portal to the island itself – reach into the image and press it. As the whole purpose of the game is exploration and discovery, it would be remiss if we gave anything away.Īt the start of the game, the player finds a book contains a moving fly-by image of a mysterious island. ![]() Despite it being a 27-year old game, I’m sure a lot of new players will be making their way to Myst in VR. As ever, you’ll find no spoilers in the text or in our video review which you’ll soon find on our 6DOF Reviews YouTube channel. In case you’ve been lost for an age, I’ll just give a quick overview of the setting and general idea behind the game. Will Myst on the Oculus 2 be the leather-bound special edition the series deserves, or a musty relic best left on the shelf? Let’s jump in. I’m declaring my huge bias right from the off, but I’ll try to be as objective as a self-declared fan can be. I’ve never been averse to shunning popular consensus though I love 1980s Doctor Who, and I hate Five Nights at Freddy’s. The consensus seems to be that it’s slow and dated and not for ‘real’ gamers, whatever they might be. Despite Myst being one of the most popular and successful games of all time, this is quite a rare opinion these days, especially amongst game reviewers. #MYST REVIEW FULL#Here’s a full and frank admission to kick off this review I’m a massive fan of Myst. I love the idea, I love the setting, I love the fictional mythology it spawned. ![]()
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